ANIM (Metroid Prime 3): Difference between revisions

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''This article is for the ANIM format used in ''Metroid Prime 3''. See [[ANIM (File Format)]] for the other revisions of this format.''
''This article is for the ANIM format used in ''Metroid Prime 3''. See [[ANIM (File Format)]] for the other revisions of this format.''


The '''ANIM format''' is used in conjunction with [[CINF (Metroid Prime 2)|CINF]] + [[CSKR (Metroid Prime 3)|CSKR]]
The '''ANIM format''' is used in conjunction with [[CINF]] + [[CSKR]]
rigging to animate [[CMDL (Metroid Prime)|CMDL meshes]].
rigging to animate [[CMDL (Metroid Prime)|CMDL meshes]].


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== Quaternion Array Format ==
== Quaternion Array Format ==


{{main|ANIM (Metroid Prime 2)}}
{{main|ANIM (Metroid Prime)}}


This format is identical to [[ANIM (Metroid Prime 2)#Quaternion Array Format|Metroid Prime 2's Version 0]]
This format is identical to [[ANIM (Metroid Prime)#Quaternion Array Format (Uncompressed)|Metroid Prime 2's Version 0]]
'''except for an unknown u16 value inserted at the beginning'''.
'''except for an unknown u16 value inserted at the beginning'''.


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is explicitly defined as a floating-point value in seconds.
is explicitly defined as a floating-point value in seconds.


Additionally, [[CINF (Metroid Prime 2)|CINF]] bone-IDs are no longer explicitly defined; the indexing  
Additionally, [[CINF]] bone-IDs are no longer explicitly defined; the indexing  
position of the bone channel serves as the bone-ID (beginning at 0 for the root bone).
position of the bone channel serves as the bone-ID (beginning at 0 for the root bone).


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