ANIM (Metroid Prime 3): Difference between revisions
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''This article is for the ANIM format used in ''Metroid Prime 3''. See [[ANIM (File Format)]] for the other revisions of this format.'' | ''This article is for the ANIM format used in ''Metroid Prime 3''. See [[ANIM (File Format)]] for the other revisions of this format.'' | ||
The '''ANIM format''' is used in conjunction with [[ | The '''ANIM format''' is used in conjunction with [[CINF]] + [[CSKR]] | ||
rigging to animate [[CMDL (Metroid Prime)|CMDL meshes]]. | rigging to animate [[CMDL (Metroid Prime)|CMDL meshes]]. | ||
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== Quaternion Array Format == | == Quaternion Array Format == | ||
{{main|ANIM (Metroid Prime | {{main|ANIM (Metroid Prime)}} | ||
This format is identical to [[ANIM (Metroid Prime | This format is identical to [[ANIM (Metroid Prime)#Quaternion Array Format (Uncompressed)|Metroid Prime 2's Version 0]] | ||
'''except for an unknown u16 value inserted at the beginning'''. | '''except for an unknown u16 value inserted at the beginning'''. | ||
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is explicitly defined as a floating-point value in seconds. | is explicitly defined as a floating-point value in seconds. | ||
Additionally, [[ | Additionally, [[CINF]] bone-IDs are no longer explicitly defined; the indexing | ||
position of the bone channel serves as the bone-ID (beginning at 0 for the root bone). | position of the bone channel serves as the bone-ID (beginning at 0 for the root bone). | ||