AGSC (File Format): Difference between revisions

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'''AGSC''' is the sound effect format for Metroid Prime and Metroid Prime 2: Echoes. Each AGSC file contains a group of sound effects. The first two Metroid Prime games utilize the MusyX audio engine created by Factor5 and as a result, AGSC files are created by utilizing files generated from MusyX's SDK.
'''AGSC''' is the sound effect format for Metroid Prime and Metroid Prime 2: Echoes. Each AGSC file contains a group of sound effects. The first two Metroid Prime games utilize the MusyX audio engine created by Factor5 and as a result, AGSC files are essentially just embedded MusyX files.  


According to the debug maps in Metroid Prime, there are references to various "classes", with one of them controlling audio in the map, known as AudioGroupSet.  So presumably, AGSC is an abbreviation for '''Audio Group Set Class''' or '''Audio Group Set Cooked''', as all the game data had to be cooked into their final formats. 
The audio codec used in AGSC is the standard GameCube DSP ADPCM codec.   
 
The audio codec used in AGSC is the standard GameCube DSP ADPCM codec, as described in the GameCube SDK.   


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