AGSC (File Format): Difference between revisions

Jump to navigation Jump to search
>Aruki
>Aruki
Line 104: Line 104:
The Sample chunk is all the sound data encoded using the standard Gamecube DSP ADPCM codec.  It can be decoded the same way as a [[DSP (File Format)|DSP]] file. Each sound's size is padded to 32 bytes before the next sound's data begins.
The Sample chunk is all the sound data encoded using the standard Gamecube DSP ADPCM codec.  It can be decoded the same way as a [[DSP (File Format)|DSP]] file. Each sound's size is padded to 32 bytes before the next sound's data begins.


=== Sample Directory chunk ===
=== Sample Directory ===


The Sample Directory chunk (chunk 4 in Metroid Prime, chunk 3 in Metroid Prime 2) is made up of two sets of tables. The structure of both these tables is identical between both games.
The Sample Directory chunk (chunk 4 in Metroid Prime, chunk 3 in Metroid Prime 2) is made up of two sets of tables. The structure of both these tables is identical between both games.
Line 189: Line 189:
| colspan=2 {{unknown|End of entry}}
| colspan=2 {{unknown|End of entry}}
|}
|}
=== ADPCM Data ===
This data is formatted using the standard GameCube ADPCM codec, and can be decoded the same way as a DSP file. Each sound's size is padded to 32 bytes before the next sound's data begins.


== Tools ==
== Tools ==
Anonymous user

Navigation menu