AGSC (File Format): Difference between revisions
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>Aruki (→Format) |
>Aruki (→Format) |
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The Sample chunk is all the sound data encoded using the standard Gamecube DSP ADPCM codec. It can be decoded the same way as a [[DSP (File Format)|DSP]] file. Each sound's size is padded to 32 bytes before the next sound's data begins. | The Sample chunk is all the sound data encoded using the standard Gamecube DSP ADPCM codec. It can be decoded the same way as a [[DSP (File Format)|DSP]] file. Each sound's size is padded to 32 bytes before the next sound's data begins. | ||
=== Sample Directory | === Sample Directory === | ||
The Sample Directory chunk (chunk 4 in Metroid Prime, chunk 3 in Metroid Prime 2) is made up of two sets of tables. The structure of both these tables is identical between both games. | The Sample Directory chunk (chunk 4 in Metroid Prime, chunk 3 in Metroid Prime 2) is made up of two sets of tables. The structure of both these tables is identical between both games. | ||
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| colspan=2 {{unknown|End of entry}} | | colspan=2 {{unknown|End of entry}} | ||
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== Tools == | == Tools == |