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- This is a list of script objects in Metroid Prime and its demo. | [[Actor (Metroid Prime)|Actor]] ...13 KB (1,463 words) - 23:11, 14 June 2023
- This is a list of script objects in Metroid Prime 2: Echoes. | [[Actor (Metroid Prime 2)|Actor]] ...20 KB (2,372 words) - 23:10, 14 June 2023
- This is a list of script objects in Metroid Prime 3: Corruption. | [[AITaskPoint (Metroid Prime 3)|AITaskPoint]] ...22 KB (2,703 words) - 14:34, 29 July 2015
- The '''MLVL format''' defines worlds in the Metroid Prime trilogy and Donkey Kong Country Returns. While the [[MREA (File Format)|MRE | Controls which temple key icons appear on the map screen. Appears in Prime 3 but always 0. ...18 KB (2,646 words) - 19:58, 20 June 2023
- The structure is basically just a sequence of arrays. In Metroid Prime 2, the collision material field was extended from 32 bits to 64 bits, and a ...trols the collision material/properties. This is a 32-bit field in Metroid Prime, and a 64-bit field in every game after. [[#Collision Materials|See below f ...19 KB (2,361 words) - 08:53, 29 December 2016