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imported>Jackoalan
 
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{{ParticlePropertyRow|TEXR|UVElement|Texture|System Render|Texture and UV source for swoosh surfaces|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|TEXR|UVElement|Texture|System Render|Texture and UV source for swoosh surfaces|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|TSPN|IntElement|Texture Span|System Render|Count of particle instances over which to scale UV coordinate cycle|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|TSPN|IntElement|Texture Span|System Render|Count of particle instances over which to scale UV coordinate cycle|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|LLRD|BoolElement|Left Radius for Right|System Init|Use LRAD value for RRAD|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|LLRD|bool|Left Radius for Right|System Init|Use LRAD value for RRAD|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|CROS|BoolElement|Cross|System Init|Intersect surfaces across cross-section verts, as opposed to a non-intersecting prism|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|CROS|bool|Cross|System Init|Intersect surfaces across cross-section verts, as opposed to a non-intersecting prism|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|VLS1|BoolElement|Local Velocity 1|System Init|Evaluate VELM in particle-local space|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|VLS1|bool|Local Velocity 1|System Init|Evaluate VELM in particle-local space|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|VLS2|BoolElement|Local Velocity 2|System Init|Evaluate VLM2 in particle-local space|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|VLS2|bool|Local Velocity 2|System Init|Evaluate VLM2 in particle-local space|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|SROT|BoolElement|Single Rotation|System Init|Update IROT per particle instance, per frame and ignore ROTM, otherwise once per system update|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|SROT|bool|Single Rotation|System Init|Update IROT per particle instance, per frame and ignore ROTM, otherwise once per system update|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|WIRE|BoolElement|Wireframe|System Init|Render surfaces as triangle wireframe|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|WIRE|bool|Wireframe|System Init|Render surfaces as triangle wireframe|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|TEXW|BoolElement|{{unknown}}|System Init|Unused|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|TEXW|bool|{{unknown}}|System Init|Unused|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|AALP|BoolElement|Additive Alpha|System Init|Draw using additive alpha blending|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|AALP|bool|Additive Alpha|System Init|Draw using additive alpha blending|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|ZBUF|BoolElement|Z-buffer Update|System Init|Enable Z-buffer updates|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|ZBUF|bool|Z-buffer Update|System Init|Enable Z-buffer updates|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|ORNT|BoolElement|View Orient|System Init|Render surface facing view (2-SIDE only, no SPLN)|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|ORNT|bool|View Orient|System Init|Render surface facing view (2-SIDE only, no SPLN)|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|CRND|BoolElement|Clock Random|System Init|Use current CPU time for random seed, rather than 99|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
{{ParticlePropertyRow|CRND|bool|Clock Random|System Init|Use current CPU time for random seed, rather than 99|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}}
|}
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