Lights (Metroid Prime): Difference between revisions

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m
→‎Light Types: Removing some info that might not be accurate for now
>Aruki
(→‎Format: Adding new info, marking stuff that isn't 100% certain as unknown because I suspect some of it is likely wrong)
>Aruki
m (→‎Light Types: Removing some info that might not be accurate for now)
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The game doesn't actually track separate light types internally; rather, each light type is a preset that only draws from a couple of the possible parameters. The Custom type is not a preset, and allows further control over how the light is set up. Custom lights are commonly found under type 0x2, acting as point/omni lights.


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