MREA (Metroid Prime): Difference between revisions

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>Aruki
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=== AROT ===
=== AROT ===


The AROT section operates on terrain geometry; it's used to implement things like projectile collision with terrain. It's mostly unknown.
{{main|AROT (MREA Section)}}
 
The AROT section stores the area's octree, accelerating back-to-front rendering of contained meshes.


=== SCLY ===
=== SCLY ===
Anonymous user

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