DPSC (File Format): Difference between revisions

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{{research|3|Nothing is known about this format.}}
{{research|2|Parameter keys need reverse-engineering}}
The '''DPSC''' [[Effect Script|effect script]] format is used to build decal effects in the ''Metroid Prime'' series.
Decals are commonly constructed via [[CRSC (File Format)|CRSC]] scripts in the event that a projectile weapon
collides with another object.


The '''DPSC format''' contains decal data. It hasn't been researched as of yet.
== DPSC Keys ==
 
'''Scope''' is one of (''Constant'', ''System'')
 
* ''Constant'' parameters are evaluated once initially and retained within the system.  
* ''System'' parameters are evaluated per-system, per-frame.
 
{| class="wikitable"
!FourCC
!Scope
!Data Type
!Description
!Notes
|-
|<code>DMOO</code>
|
|<code>bool</code>
|
|
|-
|<code>DMAB</code>
|
|<code>bool</code>
|
|
|-
|<code>DMDL</code>
|
|<code>bool</code>
|
|
|-
|<code>DMCL</code>
|
|<code>bool</code>
|
|
|-
|<code>DMOP</code>
|
|<code>bool</code>
|
|
|-
|<code>DMRT</code>
|
|<code>bool</code>
|
|
|-
|<code>DMSC</code>
|
|<code>bool</code>
|
|
|-
|<code>DLFT</code>
|
|<code>int</code>
|
|
|-
|<code>nADD</code>
|
|<code>bool</code>
|
|
|-
|<code>nTEX</code>
|
|<code>int</code> ([[TXTR (File Format)|TXTR]] ref), <code>ATEX</code>
|
|
|-
|<code>nCLR</code>
|
|<code>float4</code>
|
|
|-
|<code>nOFF</code>
|
|<code>bool</code>
|
|
|-
|<code>nROT</code>
|
|<code>float</code>
|
|
|-
|<code>nSZE</code>
|
|<code>float</code>
|
|
|-
|<code>nLFT</code>
|
|<code>int</code>
|
|


[[Category:File Formats]]
[[Category:File Formats]]
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