MREA (File Format): Difference between revisions

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imported>Antidote
(Created page with "The '''.MREA file format''' is used to define areas in Metroid Prime and Donkey Kong Country Returns. MREA files are broken up into many sections, and each section serves a sp...")
 
imported>Antidote
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|0x3C
|0x3C
|4
|4
|'''SCLY Count''' ''Note: Not in Metroid Prime 1''
|'''SCLY Count''' ''Note: Not present in Metroid Prime 1''
|-
|-
|0x40
|0x40
|4
|4
|'''Section Count'''
|'''Section Count'''
|}
{|class="wikitable"
!Version
!Game
|-
|-
|0x44
|15
|4
|'''Metroid Prime 1'''
|'''Compress Block Count''' ''Note: Not in Metroid Prime 1''
|-
|25
|'''Metroid Prime 2'''
|-
|30
|'''Metroid Prime 3'''
|-
|32
|'''Donkey Kong Country Returns'''
|}
 
 
 
==Metroid Prime Section Numbers==
 
Immediately following the header each section in an MREA is given it's own number, the following is the order in which they appear:
 
{|class="wikitable"
!Description
|-
|'''Materials'''
|-
|'''SCLY'''
|-
|'''SCGN''' ''Note: Not present in Metroid Prime 1''
|-
|'''Collision'''
|-
|{{unknown|Unknown}}
|-
|'''Lights'''
|-
|'''VISI'''
|-
|'''PATH'''
|-
|'''AROT'''
|-
|-
|0x48
|'''PTLA''' ''Note: Not present in Metroid Prime 1''
|4
|'''Section Number Count (N)''' ''Note: Only in Metroid Prime 3 and Donkey Kong''
|-
|-
|0x60
|'''EGMC''' ''Note: Not present in Metroid Prime 1''
|(N*4)
|}
|'''Section Sizes'''
 
==Metroid Prime 3 & Donkey Kong Header==
 
Metroid Prime 3 and Donkey Kong Country Returns share the same header, also Metroid Prime 2 contains the Compressed Block Count present in this header as well.
 
{| class="wikitable"
!Offset
!Size
!Description
|-
|-
|colspan=3|End Of header
|0x0
|4
|'''Compressed Block Count''' ''Note: Present in Metroid Prime 2''
|0x4
|'''Section Number Count''' ''Note: see below''
|}
|}
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