Materials (Metroid Prime): Difference between revisions
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m
→Flags
>Aruki (→Flags) |
>Aruki m (→Flags) |
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Line 166: | Line 166: | ||
| 11 | | 11 | ||
| 0x800 | | 0x800 | ||
| Indicates a lightmap is present | | Indicates a lightmap is present; no ingame effect | ||
|- | |- | ||
| 12 | | 12 | ||
Line 186: | Line 186: | ||
| 16-31 | | 16-31 | ||
| 0xFFFF0000 | | 0xFFFF0000 | ||
| TEV texture flags; a bit set indicates that the corresponding TEV stage uses a texture. | | TEV texture flags; a bit set indicates that the corresponding TEV stage uses a texture. No ingame effect. | ||
|} | |} | ||