Materials (Metroid Prime): Difference between revisions

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>Sdmr
m (grammar correction and minor improvements in readability)
>Aruki
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The structure of the animations themselves is somewhat simple. Each animation has a 32-bit ''mode'' setting, followed by a number of float parameters. The number and usage of these float parameters varies depending on what mode is set. There are 7 possible modes, but only modes 2 through 5 are known.
The structure of the animations themselves is somewhat simple. Each animation has a 32-bit ''mode'' setting, followed by a number of float parameters. The number and usage of these float parameters varies depending on what mode is set. There are 7 possible modes, but only modes 2 through 5 are known.


For all of the following modes, let ''s'' be equal to ''seconds mod 900''.
For all of the following modes, ''s'' refers to ''the amount of time passed, in seconds''.


==== Mode 2: UV Offset ====
==== Mode 2: UV Offset ====
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