Geometry (Metroid Prime): Difference between revisions
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→Surface
>Aruki |
>Aruki |
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Line 101: | Line 101: | ||
|- | |- | ||
| 0x18 | | 0x18 | ||
| | | u32 | ||
| 1 | |||
| '''Next Surface Pointer Storage''' | | '''Next Surface Pointer Storage''' | ||
| Always 0; the game uses this space at runtime to store a pointer to the next surface | | Always 0; the game uses this space at runtime to store a pointer to the next surface |