Geometry (Metroid Prime): Difference between revisions

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>Aruki
>Aruki
Line 101: Line 101:
|-
|-
| 0x18
| 0x18
| 4
| u32
| 1
| '''Next Surface Pointer Storage'''
| '''Next Surface Pointer Storage'''
| Always 0; the game uses this space at runtime to store a pointer to the next surface
| Always 0; the game uses this space at runtime to store a pointer to the next surface
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