Geometry (Metroid Prime): Difference between revisions
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→Vertex Color
>Aruki m (→Normals) |
>Aruki m (→Vertex Color) |
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=== Vertex Color === | === Vertex Color === | ||
These are theoretically stored as 32-bit RGBA values, but vertex color isn't actually used by any mesh in any Retro games, so this section | These are theoretically stored as 32-bit RGBA values, but vertex color isn't actually used by any mesh in any Retro games, so this section always appears completely empty. | ||
=== Float UV Coordinates === | === Float UV Coordinates === |