Geometry (Metroid Prime): Difference between revisions

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=== Vertex Color ===
=== Vertex Color ===


These are theoretically stored as 32-bit RGBA values, but vertex color isn't actually used by any mesh in any Retro games, so this section usually appears completely empty.
These are theoretically stored as 32-bit RGBA values, but vertex color isn't actually used by any mesh in any Retro games, so this section always appears completely empty.


=== Float UV Coordinates ===
=== Float UV Coordinates ===
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