Geometry (Metroid Prime): Difference between revisions
Jump to navigation
Jump to search
no edit summary
>Aruki No edit summary |
>Aruki No edit summary |
||
Line 1: | Line 1: | ||
The format for '''geometry''' appears in both the [[CMDL (File Format)|CMDL]] and [[MREA (File Format|MREA]] formats, and is identical between both. This format is used in all three Prime games, and is largely unchanged between all of them (with the exception of an extra vertex attribute that was added in Echoes and Corruption). | The format for '''geometry''' appears in both the [[CMDL (File Format)|CMDL]] and [[MREA (File Format|MREA]] formats, and is identical between both. This format is used in all three Prime games, and is largely unchanged between all of them (with the exception of an extra vertex attribute that was added in Echoes and Corruption). | ||
{{ | {{researchminor|reason=There's a couple unknowns in the submesh headers.}} | ||
__TOC__ | __TOC__ |