PAK (Metroid Prime): Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
>Aruki mNo edit summary |
>Aruki mNo edit summary |
||
Line 1: | Line 1: | ||
''See [[PAK (File Format)]] for the other revisions of this format.'' | |||
The '''.pak format''' in Metroid Prime and Metroid Prime 2 is a fairly simple packfile format; files are stored with a 32-bit file ID, and can optionally be compressed with zlib (Metroid Prime) or LZO1X-999 (Metroid Prime 2). The assets in a pak are split into two groups: named resources and dependencies. In general, only named resources are accessed directly by the game; the rest are dependencies of the named resources, and are accessed indirectly in the process of parsing those files. | The '''.pak format''' in Metroid Prime and Metroid Prime 2 is a fairly simple packfile format; files are stored with a 32-bit file ID, and can optionally be compressed with zlib (Metroid Prime) or LZO1X-999 (Metroid Prime 2). The assets in a pak are split into two groups: named resources and dependencies. In general, only named resources are accessed directly by the game; the rest are dependencies of the named resources, and are accessed indirectly in the process of parsing those files. | ||