CMDL (Metroid Prime): Difference between revisions

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There are a couple little catches when reading the CMDL geometry format. First, the short UV array will always be completely empty (size of 0) whenever it's present; however, if the corresponding flag isn't set in the header, then the short UV section will be omitted entirely. Second, even though the header has a flag to indicate the format of the normals, the vertex format setting in the primitive data is what actually controls how the normals are read. Finally, an extra vertex attribute was added starting in version 4 that you'll need to watch out for; it precedes the position attribute.
There are a couple little catches when reading the CMDL geometry format. First, the short UV array will always be completely empty (size of 0) whenever it's present; however, if the corresponding flag isn't set in the header, then the short UV section will be omitted entirely. Second, even though the header has a flag to indicate the format of the normals, the vertex format setting in the primitive data is what actually controls how the normals are read. Finally, an extra vertex attribute was added starting in version 4 that you'll need to watch out for; it precedes the position attribute.
== Tools ==
* [https://drive.google.com/file/d/0B9MLV21H7SDvYXRtTWlFRGQ3ZjA/edit?usp=sharing Parax's CMDL Maxscript]] will import CMDL files into 3DS Max.


[[Category:File Formats]]
[[Category:File Formats]]
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