MREA (Metroid Prime 3): Difference between revisions
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=== GPU Data === | === GPU Data === | ||
''See [[Geometry (Metroid Prime)]] or [[Geometry (Donkey Kong Country Returns)]]'' | |||
This section contains the GPU buffer data used to render world geometry. This is generally the same as in previous games, with the following sequence of sections repeated once per world model: | This section contains the GPU buffer data used to render world geometry. This is generally the same as in previous games, with the following sequence of sections repeated once per world model: | ||