MREA (Metroid Prime 3): Difference between revisions

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>Aruki
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The '''MREA format''', which defines areas/levels, received another large layout overhaul in Metroid Prime 3. The level geometry data received the biggest update, with a new material format, lot of things being moved around, and a few entirely new sections being introduced. This article covers Metroid Prime 3, the MP3 E3 prototype, and Donkey Kong Country Returns.
The '''MREA format''', which defines areas/levels, received another large layout overhaul in Metroid Prime 3. The level geometry data received the biggest update, with a new material format, lot of things being moved around, and a few entirely new sections being introduced. This article covers Metroid Prime 3, the MP3 E3 prototype, and Donkey Kong Country Returns.


{{research|moderate|There are a few sections we know nothing about.}}
{{research|moderate|Research needed on the area octree and visibility tree sections to verify structure and check for version differences. Also the purpose of the LLTE section is unknown.}}


__TOC__
__TOC__
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|-
|-
| <code>SOBJ</code>
| <code>SOBJ</code>
| Script Layers
| [[#Script Layers|Script Layers]]
| {{check}}
| {{check}}
| {{check}}
| {{check}}
|-
|-
| <code>SGEN</code>
| <code>SGEN</code>
| Generated Script Objects
| [[#Generated Script Objects|Generated Script Objects]]
| {{check}}
| {{check}}
| {{check}}
| {{check}}
|-
|-
| <code>COLI</code>
| <code>COLI</code>
| Collision
| [[#Collision|Collision]]
| {{check}}
| {{check}}
| {{check}}
| {{check}}
|-
|-
| <code>LITE</code>
| <code>LITE</code>
| Lights
| [[#Lights|Lights]]
| {{check}}
| {{check}}
| {{check}}
| {{check}}
|-
|-
| <code>LLTE</code>
| <code>LLTE</code>
| {{unknown|Unknown}}
| {{unknown|[[#Unknown Section (LLTE)|Unknown]]}}
| {{check}}
| {{check}}
| {{check}}
| {{check}}
|-
|-
| <code>PVS!</code>
| <code>PVS!</code>
| Visibility Tree
| [[#Visibility Tree|Visibility Tree]]
| {{check}}
| {{check}}
| {{check}}
| {{check}}
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| colspan=3 {{unknown|End of dependency}}
| colspan=3 {{unknown|End of dependency}}
|}
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=== Script Layers ===
{{todo|This section is known, needs documentation written}}
=== Generated Script Objects ===
{{todo|Almost identical to script layers but there are some slight differences in the header}}
This section is an extra [[#Script Layers|script layer]] that contains generated objects (anything spawned by a Generator).
=== Collision ===
{{todo|This section is known, needs documentation written}}
=== Lights ===
''See [[Lights (Metroid Prime)]]
=== Unknown Section (LLTE) ===
This section always contains just a single 32-bit 1. It doesn't appear to do anything, so the purpose of this section is unknown.
=== Visibility Tree ===
{{research|major|This section is largely unknown}}


=== RSO Module List ===
=== RSO Module List ===
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