MREA (Metroid Prime 3): Difference between revisions

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>Aruki
>Aruki
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<code>WOBJ</code> can be listed multiple times, but its section index is always 0. Every other section number always appears in every MREA file once (none are optional). Here are all possible section numbers and what they are:
<code>WOBJ</code> can be listed multiple times, but its section index is always 0 (pointing to the materials section). Every other section number always appears in every MREA file once (none are optional). Here are all possible section numbers and what they are, in the order that they appear in the file:


{| class="wikitable"
{| class="wikitable"
Line 154: Line 154:
! MP3
! MP3
! DKCR
! DKCR
|-
| <code>WOBJ</code>
| World Geometry Declaration
| {{check}}
| {{check}}
|-
| <code>ROCT</code>
| Area Octree
| {{check}}
| {{check}}
|-
|-
| <code>AABB</code>
| <code>AABB</code>
Line 160: Line 170:
| {{check}}
| {{check}}
|-
|-
| <code>APTL</code>
| <code>GPUD</code>
| Portal Area
| World Geometry GPU Data
| {{check}}
| {{check}}
| {{check}}
| {{nocheck}}
|-
|-
| <code>COLI</code>
| <code>DEPS</code>
| Collision
| Dependencies
| {{check}}
| {{check}}
| {{check}}
| {{check}}
|-
|-
| <code>DEPS</code>
| <code>SOBJ</code>
| Dependencies
| Script Layers
| {{check}}
| {{check}}
| {{check}}
| {{check}}
|-
|-
| <code>EGMC</code>
| <code>SGEN</code>
| Static Geometry Map
| Generated Script Objects
| {{check}}
| {{check}}
| {{check}}
| {{nocheck}}
|-
|-
| <code>GPUD</code>
| <code>COLI</code>
| World Geometry GPU Data
| Collision
| {{check}}
| {{check}}
| {{check}}
| {{check}}
Line 194: Line 204:
| {{check}}
| {{check}}
| {{check}}
| {{check}}
|-
| <code>PFL2</code>
| Path
| {{check}}
| {{nocheck}}
|-
|-
| <code>PVS!</code>
| <code>PVS!</code>
| Visibility Tree
| Visibility Tree
| {{check}}
| {{check}}
|-
| <code>ROCT</code>
| Area Octree
| {{check}}
| {{check}}
| {{check}}
| {{check}}
Line 215: Line 215:
| {{check}}
| {{check}}
|-
|-
| <code>SGEN</code>
| <code>PFL2</code>
| Generated Script Objects
| Path
| {{check}}
| {{check}}
| {{check}}
| {{nocheck}}
|-
|-
| <code>SOBJ</code>
| <code>APTL</code>
| Script Layers
| Portal Area
| {{check}}
| {{check}}
| {{check}}
| {{nocheck}}
|-
|-
| <code>WOBJ</code>
| <code>EGMC</code>
| World Geometry Declaration (always 0, points to the materials section)
| Static Geometry Map
| {{check}}
| {{check}}
| {{check}}
| {{nocheck}}
|}
|}


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