MREA (Metroid Prime 3): Difference between revisions

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>Aruki
>Aruki
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==== Mesh Info ====
==== Mesh IDs ====


The next section contains a table of shorts that associates each surface in the mesh with a mesh ID. It starts with a 16-bit count (which always matches the mesh's surface count). The full extent of what exactly the data is and what it's used for is unknown, but it's accessed by various other components to identify world geometry.
The next section contains a table of shorts that associates each surface in the mesh with a mesh ID. It starts with a 16-bit count (which always matches the mesh's surface count). The full extent of what exactly the data is and what it's used for is unknown, but it's accessed by various other components to identify world geometry.
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| {{unknown|Unknown}}
| {{unknown|'''Unknown'''}}
| Usually a very similar value to the mesh ID, sometimes the same number
| Usually a very similar value to the mesh ID, sometimes the same number
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