MREA (Metroid Prime 3): Difference between revisions
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__TOC__ | __TOC__ | ||
=Universal Header= | ==Universal Header== | ||
This header is shared between Metroid Prime and Donkey Kong Country, and is fairly straight forward. | This header is shared between Metroid Prime and Donkey Kong Country, and is fairly straight forward. | ||
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=Compressed Blocks= | ==Compressed Blocks== | ||
[[MREA_(Metroid_Prime_2)#Compressed_Sections|Compressed]] blocks are handled in the exact same manner as Metroid Prime 2, however with DKCR simply replace LZO with zlib. | [[MREA_(Metroid_Prime_2)#Compressed_Sections|Compressed]] blocks are handled in the exact same manner as Metroid Prime 2, however with DKCR simply replace LZO with zlib. | ||
=Section Numbers= | ==Section Numbers== | ||
Section Numbers are preceded by the compressed blocks, each section is designated in the following: | Section Numbers are preceded by the compressed blocks, each section is designated in the following: | ||
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= Sections = | == Sections == | ||
=== Materials === | === Materials === | ||
[[Materials (Metroid Prime 3)|Materials]] are identical to those found in [[CMDL (Metroid Prime 3)|CMDL]] files. | [[Materials (Metroid Prime 3)|Materials]] are identical to those found in [[CMDL (Metroid Prime 3)|CMDL]] files. |