Materials (Metroid Prime 3): Difference between revisions
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→Flags
>Aruki m (→Header) |
>Aruki (→Flags) |
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| | | Shadow occluder mesh; meshes using this material are not rendered, but can be used to cast dynamic shadows on actors | ||
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| 9 | | 9 | ||
| 0x200 | | 0x200 | ||
| | | {{unknown|Unknown}} | ||
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| 10 | | 10 |