Materials (Metroid Prime 3): Difference between revisions

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>Aruki
>Aruki
Line 23: Line 23:
|-
|-
| 0x0
| 0x0
| u32
| 4
| '''Material size'''
| Does not include size value
|-
| 0x4
| u32
| u32
| 4
| 4
Line 28: Line 34:
| Only bottom 17 bits are valid
| Only bottom 17 bits are valid
|-
|-
| 0x4
| 0x8
| u32
| u32
| 4
| 4
Line 34: Line 40:
| Denotes groups of materials that share the same settings, but different textures.
| Denotes groups of materials that share the same settings, but different textures.
|-
|-
| 0x8
| 0xC
| u32
| u32
| 4
| 4
Line 40: Line 46:
| Value is possibly unused; the material loading code seems to skip it
| Value is possibly unused; the material loading code seems to skip it
|-
|-
| 0xC
| 0x10
| u32
| u32
| 4
| 4
Line 46: Line 52:
| Functionality is identical to Metroid Prime 2
| Functionality is identical to Metroid Prime 2
|-
|-
| 0x10
| 0x14
| u32
| u32
| 4
| 4
Line 52: Line 58:
| Value is possibly unused; the material loading code seems to skip it
| Value is possibly unused; the material loading code seems to skip it
|-
|-
| 0x14
| 0x18
| u32
| u32
| 4
| 4
Line 58: Line 64:
|
|
|-
|-
| 0x18
| 0x1C
| u32
| u32
| 4
| 4
Line 64: Line 70:
|
|
|-
|-
| 0x1C
| 0x20
| colspan=4 {{unknown|End of header}}
| colspan=4 {{unknown|End of header}}
|}
|}
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