Materials (Metroid Prime 3): Difference between revisions
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→Header
>Aruki |
>Aruki (→Header) |
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Line 23: | Line 23: | ||
|- | |- | ||
| 0x0 | | 0x0 | ||
| u32 | |||
| 4 | |||
| '''Material size''' | |||
| Does not include size value | |||
|- | |||
| 0x4 | |||
| u32 | | u32 | ||
| 4 | | 4 | ||
Line 28: | Line 34: | ||
| Only bottom 17 bits are valid | | Only bottom 17 bits are valid | ||
|- | |- | ||
| | | 0x8 | ||
| u32 | | u32 | ||
| 4 | | 4 | ||
Line 34: | Line 40: | ||
| Denotes groups of materials that share the same settings, but different textures. | | Denotes groups of materials that share the same settings, but different textures. | ||
|- | |- | ||
| | | 0xC | ||
| u32 | | u32 | ||
| 4 | | 4 | ||
Line 40: | Line 46: | ||
| Value is possibly unused; the material loading code seems to skip it | | Value is possibly unused; the material loading code seems to skip it | ||
|- | |- | ||
| | | 0x10 | ||
| u32 | | u32 | ||
| 4 | | 4 | ||
Line 46: | Line 52: | ||
| Functionality is identical to Metroid Prime 2 | | Functionality is identical to Metroid Prime 2 | ||
|- | |- | ||
| | | 0x14 | ||
| u32 | | u32 | ||
| 4 | | 4 | ||
Line 52: | Line 58: | ||
| Value is possibly unused; the material loading code seems to skip it | | Value is possibly unused; the material loading code seems to skip it | ||
|- | |- | ||
| | | 0x18 | ||
| u32 | | u32 | ||
| 4 | | 4 | ||
Line 58: | Line 64: | ||
| | | | ||
|- | |- | ||
| | | 0x1C | ||
| u32 | | u32 | ||
| 4 | | 4 | ||
Line 64: | Line 70: | ||
| | | | ||
|- | |- | ||
| | | 0x20 | ||
| colspan=4 {{unknown|End of header}} | | colspan=4 {{unknown|End of header}} | ||
|} | |} |