Materials (Metroid Prime 3): Difference between revisions

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>Aruki
>Aruki
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| <code>DIFF</code>
| <code>DIFF</code>
| Commonly used for lightmaps, can be used interchangeably with <code>CLR</code> however.
| Lightmap
|-
|-
| <code>BLOL</code>
| <code>BLOL</code>
| Gaussian Blur lightmap, unknown how to apply properly.
| Bloom lightmap
|-
|-
| <code>CLR </code>
| <code>CLR </code>
| Diffuse map, identical to <code>DIFF</code>.
| Diffuse map
|-
|-
| <code>TRAN</code>
| <code>TRAN</code>
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|-
|-
| <code>INCA</code>
| <code>INCA</code>
| Emissive maps
| Emissive map
|-
|-
| <code>RFLV</code>
| <code>RFLV</code>
| Specular map, oddly seems to use the same texture as CLR/DIFF in most cases.
| Specular map
|-
|-
| <code>RFLD</code>
| <code>RFLD</code>
| Reflection/Sphere maps
| Reflection/sphere map
|-
|-
| <code>LRLD</code>
| <code>LRLD</code>
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|-
|-
| <code>XRAY</code>
| <code>XRAY</code>
| Sphere map for X-Ray models, behaves in the same manner as RFLD, usually with a mode 0 UV animation.
| Sphere map for X-Ray models; similar to RFLD
|}
|}


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