Materials (Metroid Prime 3): Difference between revisions

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| u32
| u32
| 4
| 4
| {{unknown|'''Unknown'''}}
| '''Material Flags'''
| Only bottom 17 bits are valid
| Only bottom 17 bits are valid
|-
|-
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|-
|-
| <code>DIFF</code>
| <code>DIFF</code>
| Commonly used for lightmaps
| Commonly used for lightmaps, can be used interchangeably with <code>CLR</code>
|-
|-
| <code>BLOL</code>
| <code>BLOL</code>
|  
| Gaussian Blur lightmap, unknown how to apply properly.
|-
|-
| <code>CLR </code>
| <code>CLR </code>
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|-
|-
| <code>INCA</code>
| <code>INCA</code>
| Likely incandescence/emissive maps
| Emissive maps
|-
|-
| <code>RFLV</code>
| <code>RFLV</code>
|  
| Specular map, oddly seems to use the same texture as CLR/DIFF in most cases.
|-
|-
| <code>RFLD</code>
| <code>RFLD</code>
|  
| Reflection/Sphere maps
|-
|-
| <code>LRLD</code>
| <code>LRLD</code>
|  
| See RFLD
|-
|-
| <code>LURD</code>
| <code>LURD</code>
|  
| See RFLV
|-
|-
| <code>BLOD</code>
| <code>BLOD</code>
|  
| See BLOL
|-
|-
| <code>BLOI</code>
| <code>BLOI</code>
|  
| See BLOL
|-
|-
| <code>XRAY</code>
| <code>XRAY</code>
| From the name, possibly texture map setting visuals for X-Ray Visor
| Sphere map for X-Ray models, behaves in the same manner as RFLD, usually with a mode 0 UV animation.
|}
|}


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