PAK (Metroid Prime 3): Difference between revisions
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File order matters significantly and easily makes the difference between a pak loading quickly and optimally, or taking 30+ seconds on every door. While more research is required to figure out exactly how files should be ordered to optimize loading, the game generally clusters together resources that are used together, and a file's dependencies generally appear directly before the file itself. The game also often duplicates assets that are used multiple times within the same pak; there might be 10-11 copies of the same model file in order to allow the game to more easily find and load that file when it needs it. | File order matters significantly and easily makes the difference between a pak loading quickly and optimally, or taking 30+ seconds on every door. While more research is required to figure out exactly how files should be ordered to optimize loading, the game generally clusters together resources that are used together, and a file's dependencies generally appear directly before the file itself. The game also often duplicates assets that are used multiple times within the same pak; there might be 10-11 copies of the same model file in order to allow the game to more easily find and load that file when it needs it. | ||
== Tools == | |||
* [https://drive.google.com/file/d/0B9MLV21H7SDvcGc1QjRfSTFJNk0/view?usp=sharing PakTool] by Parax | |||
[[Category:File Formats]] | [[Category:File Formats]] | ||
[[Category:Metroid Prime 3: Corruption]] | [[Category:Metroid Prime 3: Corruption]] | ||
[[Category:Donkey Kong Country Returns]] | [[Category:Donkey Kong Country Returns]] |