MLVL (File Format): Difference between revisions
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Layer IDs. Because using the layer's number is just too complicated, you really need a 16 byte ID for it instead.
>Aruki m (→Header) |
>Claris (Layer IDs. Because using the layer's number is just too complicated, you really need a 16 byte ID for it instead.) |
||
Line 189: | Line 189: | ||
|- | |- | ||
| 0x8 | | 0x8 | ||
| | | u16 | ||
| 2 | | 2 | ||
| '''Message''' | | '''Message''' | ||
Line 197: | Line 197: | ||
| {{nocheck}} | | {{nocheck}} | ||
|- | |- | ||
| | | 0x10 | ||
| u8 | | u8 | ||
| 1 | | 1 | ||
Line 700: | Line 700: | ||
|} | |} | ||
==== | ==== Layer IDs ==== | ||
This array is only present in Prime 3 and DKCR. | This array is only present in Prime 3 and DKCR, and is used by layer-switching objects. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 715: | Line 715: | ||
| u32 | | u32 | ||
| 4 | | 4 | ||
| '''Layer ID count''' (IC) | |||
| {{nocheck}} | | {{nocheck}} | ||
| {{nocheck}} | | {{nocheck}} | ||
Line 721: | Line 721: | ||
| {{check}} | | {{check}} | ||
|- | |- | ||
| | | u128 | ||
| 0x10 × | | 0x10 × IC | ||
| '''Layer ID''' | |||
| {{nocheck}} | | {{nocheck}} | ||
| {{nocheck}} | | {{nocheck}} |