MLVL (File Format): Difference between revisions

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Layer IDs. Because using the layer's number is just too complicated, you really need a 16 byte ID for it instead.
>Aruki
>Claris
(Layer IDs. Because using the layer's number is just too complicated, you really need a 16 byte ID for it instead.)
Line 189: Line 189:
|-
|-
| 0x8
| 0x8
| u32
| u16
| 2
| 2
| '''Message'''
| '''Message'''
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| {{nocheck}}
| {{nocheck}}
|-
|-
| 0x9
| 0x10
| u8
| u8
| 1
| 1
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|}
|}


==== Unknown Array ====
==== Layer IDs ====


This array is only present in Prime 3 and DKCR.
This array is only present in Prime 3 and DKCR, and is used by layer-switching objects.


{| class="wikitable"
{| class="wikitable"
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| u32
| u32
| 4
| 4
| {{unknown|'''Unknown count'''}} (UC)
| '''Layer ID count''' (IC)
| {{nocheck}}
| {{nocheck}}
| {{nocheck}}
| {{nocheck}}
Line 721: Line 721:
| {{check}}
| {{check}}
|-
|-
| unknown struct
| u128
| 0x10 × UC
| 0x10 × IC
| {{unknown|'''Unknown struct array'''}}
| '''Layer ID'''
| {{nocheck}}
| {{nocheck}}
| {{nocheck}}
| {{nocheck}}
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