FONT (File Format): Difference between revisions

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>Aruki
>Aruki
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| ''Metroid Prime'' NTSC 0-00
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This section of the file changes somewhat from version 2 to 4. Starting in version 4, glyphs are able to be encoded to only one particular RGBA channel, which allows multiple glyphs to be encoded in the same space on the texture. A "channel index" value was introduced to track which channel the glyph is on. Additionally, a lot of 32-bit values were reduced to 8- or 16-bit. Aside from that, though, the actual layout is still the same, with the same values in the same places.
This section of the file changes somewhat from version 2 to 4. Starting in version 4, glyphs are able to be encoded to only one particular RGBA channel, which allows multiple glyphs to be encoded in the same space on the texture. A "channel index" value was introduced to track which channel the glyph is on. Additionally, a lot of 32-bit values were reduced to 8- or 16-bit. Aside from that, though, the actual layout is still the same, with the same values in the same places.


==== Version 2 (Metroid Prime 0-00) ====
==== Version 2 (Metroid Prime NTSC) ====


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