FONT (File Format): Difference between revisions
Jump to navigation
Jump to search
m
→Format
>Aruki m (→Version) |
>Aruki m (→Format) |
||
Line 98: | Line 98: | ||
|- | |- | ||
| 2 | | 2 | ||
| ''Metroid Prime'' NTSC | | ''Metroid Prime'' NTSC | ||
|- | |- | ||
| 4 | | 4 | ||
Line 117: | Line 117: | ||
This section of the file changes somewhat from version 2 to 4. Starting in version 4, glyphs are able to be encoded to only one particular RGBA channel, which allows multiple glyphs to be encoded in the same space on the texture. A "channel index" value was introduced to track which channel the glyph is on. Additionally, a lot of 32-bit values were reduced to 8- or 16-bit. Aside from that, though, the actual layout is still the same, with the same values in the same places. | This section of the file changes somewhat from version 2 to 4. Starting in version 4, glyphs are able to be encoded to only one particular RGBA channel, which allows multiple glyphs to be encoded in the same space on the texture. A "channel index" value was introduced to track which channel the glyph is on. Additionally, a lot of 32-bit values were reduced to 8- or 16-bit. Aside from that, though, the actual layout is still the same, with the same values in the same places. | ||
==== Version 2 (Metroid Prime | ==== Version 2 (Metroid Prime NTSC) ==== | ||
{| class="wikitable" | {| class="wikitable" |