Area Collision (File Format): Difference between revisions
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Area Collision (File Format) (view source)
Revision as of 20:03, 30 December 2016
, 30 December 2016→Format
>Aruki No edit summary |
>Aruki (→Format) |
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| Line 16: | Line 16: | ||
| 1 | | 1 | ||
| {{unknown|Unknown}} | | {{unknown|Unknown}} | ||
| Always 0x01000000 | | Always <code>0x01000000</code> | ||
|- | |- | ||
| 0x4 | | 0x4 | ||
| Line 45: | Line 45: | ||
| Bounding box of the collision mesh. This is also the bounding box of the root node of the octree. | | Bounding box of the collision mesh. This is also the bounding box of the root node of the octree. | ||
|- | |- | ||
| | | 0x28 | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
| Line 51: | Line 51: | ||
| Node type for the root node. This is almost always 1 (Branch) but there ARE some areas that use other values for this. | | Node type for the root node. This is almost always 1 (Branch) but there ARE some areas that use other values for this. | ||
|- | |- | ||
| | | 0x2C | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
| Line 57: | Line 57: | ||
| Size of the collision octree. | | Size of the collision octree. | ||
|- | |- | ||
| | | 0x30 | ||
| [[#Collision Octree|Collision Octree]] | | [[#Collision Octree|Collision Octree]] | ||
| 1 | | 1 | ||