TXTR (Tropical Freeze): Difference between revisions

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>Aruki
>Aruki
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| [[#Texture Type|'''Texture Type''']]
| [[#Texture Type|'''Texture Type''']]
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| Describes the type/dimensionality of the texture (2D texture, 3D texture, cubemap, array of 2D images, etc).
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|-
| 0x1C
| 0x1C
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| [[#Texture Format|'''Texture Format''']]
| [[#Texture Format|'''Texture Format''']]
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| Describes the format that the image data is encoded in.
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|-
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| 0x20
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| '''Width'''
| '''Width'''
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| Texture X resolution.
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| '''Height'''
| '''Height'''
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| Texture Y resolution.
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| '''Depth'''
| '''Depth'''
|  
| Texture Z resolution.
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|-
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| '''Swizzle'''
| '''Swizzle'''
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| Indicates how the texture image data is swizzled.
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|-
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| [[#Texture Filter|'''Texture Filter''']]
| [[#Texture Filter|'''Texture Filter''']]
|  
| Determines how the texture is filtered when sampled.
|-
|-
| {{none}}
| {{none}}
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| [[#Texture Wrap|'''Texture Wrap X''']]
| [[#Texture Wrap|'''Texture Wrap X''']]
|  
| Determines how the texture wraps on the X coordinate.
|-
|-
| {{none}}
| {{none}}
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| [[#Texture Wrap|'''Texture Wrap Y''']]
| [[#Texture Wrap|'''Texture Wrap Y''']]
|  
| Determines how the texture wraps on the Y coordinate.
|-
|-
| {{none}}
| {{none}}
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| [[#Texture Wrap|'''Texture Wrap Z''']]
| [[#Texture Wrap|'''Texture Wrap Z''']]
|  
| Determines how the texture wraps on the Z coordinate.
|}
|}


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