TXTR (Tropical Freeze): Difference between revisions
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>Aruki |
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== Format == | == Format == | ||
The format starts with the typical [[ | The format starts with the typical [[Form Descriptor (Tropical Freeze)|form descriptor]] found in every Tropical Freeze format. Following that, there's a HEAD header section that contains most of the texture parameters, then the GPU section containing the actual compressed image data. This is the structure of the HEAD section: | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| 0x0 | | 0x0 | ||
| [[ | | [[Chunk Descriptor (Tropical Freeze)|Chunk Descriptor]] | ||
| 0x18 | | 0x18 | ||
| ''' | | '''HEAD Chunk Descriptor''' | ||
| | | | ||
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