TXTR (Tropical Freeze): Difference between revisions

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>Aruki
>Aruki
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== Format ==
== Format ==


The format starts with the typical [[RFRM Header]] found in every Tropical Freeze format. Following that, there's a HEAD header section that contains most of the texture parameters, then the GPU section containing the actual compressed image data. This is the structure of the HEAD section:
The format starts with the typical [[Form Descriptor (Tropical Freeze)|form descriptor]] found in every Tropical Freeze format. Following that, there's a HEAD header section that contains most of the texture parameters, then the GPU section containing the actual compressed image data. This is the structure of the HEAD section:


{| class="wikitable"
{| class="wikitable"
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|-
|-
| 0x0
| 0x0
| [[Section Header (Tropical Freeze)|Section Header]]
| [[Chunk Descriptor (Tropical Freeze)|Chunk Descriptor]]
| 0x18
| 0x18
| '''"HEAD" section header'''
| '''HEAD Chunk Descriptor'''
|  
|  
|-
|-
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