LZSS Compression: Difference between revisions
Jump to navigation
Jump to search
no edit summary
>Aruki (Created page with "LZSS compression is used in Tropical Freeze to compress GPU buffer data in models and textures. It's very similar to Nintendo's Yaz0 compression, but it's a custom implementat...") |
>Aruki No edit summary |
||
Line 182: | Line 182: | ||
return ((src == src_end) && (dst == dst_end)); | return ((src == src_end) && (dst == dst_end)); | ||
}</pre> | }</pre> | ||
[[Category:File Formats]] | |||
[[Category:Donkey Kong Country: Tropical Freeze]] |