CMDL (Tropical Freeze): Difference between revisions
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>Aruki |
>Aruki No edit summary |
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After the [[RFRM Header]], the first section of the file is SKHD in SMDL, and WDHD in WMDL. Following those extra sections, all three formats start with a header. | After the [[RFRM Header]], the first section of the file is SKHD in SMDL, and WDHD in WMDL. Following those extra sections, all three formats start with a header. | ||
=== Skinned Model Header === | |||
{| class="wikitable" | |||
! Offset | |||
! Type | |||
! Count | |||
! Name | |||
! Notes | |||
|- | |||
| 0x0 | |||
| [[Chunk Descriptor (Tropical Freeze)|Chunk Descriptor]] | |||
| 1 | |||
| '''SKHD Chunk Descriptor''' | |||
| Data type is <code>SKHD</code> | |||
|- | |||
| 0x18 | |||
| u32 | |||
| 1 | |||
| {{unknown|Unknown}} | |||
| | |||
|- | |||
| 0x1C | |||
| colspan=5 {{unknown|End of Skinned Model Header}} | |||
|} | |||
=== World Model Header === | |||
{| class="wikitable" | |||
! Type | |||
! Count | |||
! Name | |||
! Notes | |||
|- | |||
| u8 | |||
| 1 | |||
| {{unknown|Unknown}} | |||
| | |||
|- | |||
| [[#Render Octree|Render Octree]] | |||
| 1 | |||
| '''Render Octree''' | |||
| | |||
|- | |||
| u32 | |||
| 1 | |||
| {{unknown|Unknown AABox Count}} | |||
| | |||
|- | |||
| {{AABox}} | |||
| ''Unknown AABox Count'' | |||
| {{unknown|Unknown AABox Array}} | |||
| | |||
|- | |||
| u32 | |||
| 1 | |||
| {{unknown|Unknown Float Count}} | |||
| | |||
|- | |||
| float | |||
| ''Unknown Float Count'' | |||
| {{unknown|Unknown Float Array}} | |||
| | |||
|} | |||
==== Render Octree ==== | |||
This seems to be an updated version of the [[AROT (MREA Section)|AROT]] format seen in previous Retro games. | |||
{| class="wikitable" | |||
! Offset | |||
! Type | |||
! Count | |||
! Name | |||
! Notes | |||
|- | |||
| 0x0 | |||
| {{FourCC}} | |||
| 1 | |||
| '''Magic''' | |||
| Always <code>AROT</code> (Area Octree) | |||
|- | |||
| 0x4 | |||
| u32 | |||
| 1 | |||
| {{unknown}} | |||
| Always 1. Version number? | |||
|- | |||
| 0x8 | |||
| u32 | |||
| 1 | |||
| {{unknown}} | |||
| | |||
|- | |||
| 0xC | |||
| u32 | |||
| 1 | |||
| {{unknown}} | |||
| | |||
|- | |||
| 0x10 | |||
| u32 | |||
| 1 | |||
| {{unknown}} | |||
| | |||
|- | |||
| 0x14 | |||
| {{AABox}} | |||
| 1 | |||
| '''Octree Bounding Box''' | |||
| Bounds of the entire octree; matches the bounding box from the main model header. | |||
|- | |||
| 0x2C | |||
| u32 | |||
| 1 | |||
| {{unknown|Unknown Count A}} | |||
| | |||
|- | |||
| 0x30 | |||
| u32 | |||
| ''Unknown Count A'' | |||
| {{unknown|Unknown Array A}} | |||
| | |||
|- | |||
| {{none}} | |||
| u32 | |||
| 1 | |||
| {{unknown|Unknown Count B}} | |||
| | |||
|- | |||
| {{none}} | |||
| u8 | |||
| ''Unknown Count B'' | |||
| {{unknown|Unknown Array B}} | |||
| | |||
|- | |||
| {{none}} | |||
| u32 | |||
| 1 | |||
| {{unknown|Unknown AABox Count}} | |||
| | |||
|- | |||
| {{none}} | |||
| {{AABox}} | |||
| ''Unknown AABox Count'' | |||
| {{unknown|Unknown AABox Array}} | |||
| | |||
|} | |||
=== Model Header === | === Model Header === | ||
Line 215: | Line 363: | ||
| ''Unknown Count C'' | | ''Unknown Count C'' | ||
| {{unknown|Unknown Array C}} | | {{unknown|Unknown Array C}} | ||
| | | | ||
|} | |} |