ANIM (File Format): Difference between revisions

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(Initial ANIM. Will add tables later)
imported>Jackoalan
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== Quaternion Format ==
== Quaternion Array Format ==
 
The '''Quaternion Array Format''' (0x0) is a less common animation format in ''Metroid Prime''.
It's only used in a ''Ridley'' intro animation and the rotating ''pirate data'' artifact hologram
above the Impact Crater.
 
The format maps animation channels to bones and supplies rotations as an array of [[wikipedia:Quaternion|quaternion]] (WXYZ) keys.
Optionally, translations may be specified for a subset of bones as an array of float3 keys.
 
{| class="wikitable"
!Data Type
!Element Count
!Description
!Notes
|-
|[[#Header0|Header0]]
|1
|header
|
|-
|char
|header‑>bone_entry_count
|bone_entry_map
|The index-positions of this table correspond to the ''bone ids'' in the associated CINF. The value is 0xff if the bone is not animated by this ANIM or an index relating the ''bone translation map'' and ''quaternion key array'' below
|-
|long
|1
|bone_channel_count
|Count of bone channels present in the ''bone_translation_map'' and ''quaternion_key_array'' below
|-
|char
|bone_channel_count
|bone_translation_map
|Each bone channel may be optionally augmented with translation vectors at the bottom of the file
|-
|long
|1
|quaternion_key_count
|Count of elements ''quaternion_key_array'' below
|-
|float4
|quaternion_key_count
|quaternion_key_array
|The quaternion keys are interleaved like such (bone-major):
<pre>
|------------|------------|-----|------------|
| bone0/key0 | bone0/key1 | ... | bone0/keyN |
| bone1/key0 | bone1/key1 | ... | bone1/keyN |
| .......... | .......... | ... | .......... |
| boneN/key0 | boneN/key1 | ... | boneN/keyN |
|------------|------------|-----|------------|
</pre>
|-
|long
|1
|translation_key_count
|Count of elements ''translation_key_array'' below
|-
|float3
|translation_key_count
|translation_key_array
|The translation keys are interleaved like such (bone-major):
<pre>
|------------|------------|-----|------------|
| bone0/key0 | bone0/key1 | ... | bone0/keyN |
| bone1/key0 | bone1/key1 | ... | bone1/keyN |
| .......... | .......... | ... | .......... |
| boneN/key0 | boneN/key1 | ... | boneN/keyN |
|------------|------------|-----|------------|
</pre>
|-
|long
|1
|evnt_ref
|ID for this ANIM's [[EVNT (File Format)|EVNT]] resource, or 0xffffffff if no events triggered
|}
 
=== Header0 ===
 
{| class="wikitable"
!Offset
!Length
!Data Type
!Description
!Notes
|-
|0x0
|4
|float
|duration
|Time in seconds that the animation plays for
|-
|0x4
|4
|float
|key_interval
|Time in seconds between keys of each bone channel (reciprocal of frame-rate)
|-
|0x8
|4
|long
|bone_entry_count
|Count of bone-channels in animation
|-
|0xC
|4
|long
|key_count
|Count of keys for each bone channel (keys are set for every frame of the animation)
|}


== Bitstream Format ==
== Bitstream Format ==
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