AGSC (File Format): Difference between revisions
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'''AGSC''' is the sound effect format for Metroid Prime and Metroid Prime 2: Echoes. Each AGSC file contains a group of sound effects. The first two Metroid Prime games utilize the MusyX audio engine created by Factor5 and as a result, AGSC files are essentially just embedded MusyX files. | '''AGSC''' is the sound effect format for Metroid Prime and Metroid Prime 2: Echoes. Each AGSC file contains a group of sound effects. The first two Metroid Prime games utilize the MusyX audio engine created by Factor5 and as a result, AGSC files are essentially just embedded MusyX files. | ||
The audio codec used in AGSC is the standard GameCube DSP-ADPCM codec, but MusyX itself also offers uncompressed PCM | The audio codec used in AGSC is the standard GameCube DSP-ADPCM codec, but MusyX itself also offers uncompressed PCM as an option. | ||
{{todo|Better descriptions for how SoundMacros work and a description for what each command does.}} | {{todo|Better descriptions for how SoundMacros work and a description for what each command does.}} | ||
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| '''Audio format''' <ol start="0"><li>DSP-ADPCM</li><li> | | '''Audio format''' <ol start="0"><li>DSP-ADPCM</li><li>DSP-ADPCM (Drum Sample)</li><li>PCM</li><li>N64-VADPCM (Legacy Format)</li></ol> | ||
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