AGSC (File Format): Difference between revisions
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This data is formatted using the standard GameCube ADPCM codec, and can be decoded the same way as a DSP file. Each sound's size is padded to 32 bytes before the next sound's data begins. | This data is formatted using the standard GameCube ADPCM codec, and can be decoded the same way as a DSP file. Each sound's size is padded to 32 bytes before the next sound's data begins. | ||
== Tools == | |||
* [https://drive.google.com/file/d/0B9MLV21H7SDvemgwN1daYnliSjA/view?usp=sharing Prime Audio Decoder] by Parax will dump all sound effects contained in a given AGSC file. | |||
[[Category:File Formats]] | [[Category:File Formats]] |