The SAVW format determines what data gets saved to the memory card. It's used to save information on non-hardcoded parts of the game, like whether you've collected a certain pickup, whether you've scanned a given object, etc.
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To do: Document the rest of this format.
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Format
Type
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Count
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Name
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Notes
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u32
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1
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Magic
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Always 0xC001D00D
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u32
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1
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Version
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Always 3
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u32
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1
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Area Count
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Number of areas contained in this world.
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u32
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1
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Cinematic Skip Count
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Count of Cinematic Skip SpecialFunction instances.
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u32
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Cinematic Skip Count
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Cinematic Skip Instance IDs
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Array of instance IDs listing every Cinematic Skip SpecialFunction instance in the world.
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u32
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1
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MemoryRelay Count
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Count of MemoryRelay instances.
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u32
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MemoryRelay Count
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MemoryRelay Instance IDs
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Array of instance IDs listing every MemoryRelay instance in the world.
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u32
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1
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Unknown Count
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Count of elements in the next array.
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Unknown Struct
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1
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Unknown Array
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u32
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1
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DoorArea Count
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Count of DoorArea instances.
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u32
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DoorArea Count
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DoorArea Instance IDs
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Array of instance IDs listing every DoorArea instance in the world.
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u32
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1
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Scan Count
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Count of SCAN assets.
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Scan
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Scan Count
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Scan Array
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Array describing every SCAN asset used in this world.
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End of file
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Unknown Struct
Type
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Name
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Notes
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u32
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Area ID
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Internal area ID (not the MREA ID).
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u32
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Unknown
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End of scan
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Scan
Type
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Name
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Notes
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Asset ID
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SCAN Asset ID
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Asset ID of a SCAN file.
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u32
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Logbook Category
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Enum describing which logbook category this scan is part of. See below for possible values.
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End of scan
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Possible logbook category values:
ID
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Category
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0
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Non-Logbook
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1
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Space Pirate Data
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2
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Chozo Lore
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3
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Creatures
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4
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Research
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