Materials (Metroid Prime 3): Difference between revisions
→Flags
>Aruki (→INT) |
>Aruki (→Flags) |
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| | | Enable punchthrough alpha. The alpha channel of the texture on the <code>CLR </code> pass will be sampled. Bloom passes will be disabled. The alpha compare function is <code>alpha <= 0.75</code>. | ||
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| 5 | | 5 |