Materials (Metroid Prime 3): Difference between revisions
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| u32 | | u32 | ||
| 4 | | 4 | ||
| '''Material Flags''' | |||
| Only bottom 17 bits are valid | | Only bottom 17 bits are valid | ||
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|- | |- | ||
| <code>DIFF</code> | | <code>DIFF</code> | ||
| Commonly used for lightmaps | | Commonly used for lightmaps, can be used interchangeably with <code>CLR</code> | ||
|- | |- | ||
| <code>BLOL</code> | | <code>BLOL</code> | ||
| | | Gaussian Blur lightmap, unknown how to apply properly. | ||
|- | |- | ||
| <code>CLR </code> | | <code>CLR </code> | ||
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|- | |- | ||
| <code>INCA</code> | | <code>INCA</code> | ||
| | | Emissive maps | ||
|- | |- | ||
| <code>RFLV</code> | | <code>RFLV</code> | ||
| | | Specular map, oddly seems to use the same texture as CLR/DIFF in most cases. | ||
|- | |- | ||
| <code>RFLD</code> | | <code>RFLD</code> | ||
| | | Reflection/Sphere maps | ||
|- | |- | ||
| <code>LRLD</code> | | <code>LRLD</code> | ||
| | | See RFLD | ||
|- | |- | ||
| <code>LURD</code> | | <code>LURD</code> | ||
| | | See RFLV | ||
|- | |- | ||
| <code>BLOD</code> | | <code>BLOD</code> | ||
| | | See BLOL | ||
|- | |- | ||
| <code>BLOI</code> | | <code>BLOI</code> | ||
| | | See BLOL | ||
|- | |- | ||
| <code>XRAY</code> | | <code>XRAY</code> | ||
| | | Sphere map for X-Ray models, behaves in the same manner as RFLD, usually with a mode 0 UV animation. | ||
|} | |} | ||