SAVW (File Format)
The SAVW format determines what data gets saved to the memory card. It's used to save information on non-hardcoded parts of the game, like whether you've collected a certain pickup, whether you've scanned a given object, etc.
Format
Type | Count | Name | Notes |
---|---|---|---|
u32 | 1 | Magic | Always 0xC001D00D
|
u32 | 1 | Version | Always 3 |
u32 | 1 | Area Count | Number of areas contained in this world. |
u32 | 1 | Cinematic Skip Count | Count of Cinematic Skip SpecialFunction instances. |
u32 | Cinematic Skip Count | Cinematic Skip Instance IDs | Array of instance IDs listing every Cinematic Skip SpecialFunction instance in the world. |
u32 | 1 | MemoryRelay Count | Count of MemoryRelay instances. |
u32 | MemoryRelay Count | MemoryRelay Instance IDs | Array of instance IDs listing every MemoryRelay instance in the world. |
u32 | 1 | Toggleable Layer Count | Count of layers that can be toggled on/off. |
Toggleable Layer | 1 | Toggleable Layer Array | Array specifying every layer that can be toggled on/off (in other words, any layer referenced by a Script Layer Controller SpecialFunction). |
u32 | 1 | DoorArea Count | Count of DoorArea instances. |
u32 | DoorArea Count | DoorArea Instance IDs | Array of instance IDs listing every DoorArea instance in the world. |
u32 | 1 | Scan Count | Count of SCAN assets. |
Scan | Scan Count | Scan Array | Array describing every SCAN asset used in this world. |
End of file |
Toggleable Layer
Type | Name | Notes |
---|---|---|
u32 | Area ID | Internal area ID (not the MREA ID). |
u32 | Layer Index | Index of the layer that can be toggled. |
End of layer |
Scan
Type | Name | Notes |
---|---|---|
Asset ID | SCAN Asset ID | Asset ID of a SCAN file. |
u32 | Logbook Category | Enum describing which logbook category this scan is part of. See below for possible values. |
End of scan |
Possible logbook category values:
ID | Category |
---|---|
0 | Non-Logbook |
1 | Space Pirate Data |
2 | Chozo Lore |
3 | Creatures |
4 | Research |