HINT (File Format)
The HINT format is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.
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This file format is almost completely documented There are a couple unknown fields. |
Format
Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic; always 0x00BADBAD |
0x4 | 4 | Version; 1 in Prime/Echoes, 3 in Corruption |
0x8 | 4 | Hint count |
0xC | Hint entries start |
Hint
Type | Count | Description |
---|---|---|
string | 1 | Hint name |
float | 1 | Immediate Time |
float | 1 | Normal time; the amount of time that passes from when the hint is activated to when it appears on the HUD |
u32/u64 | 1 | Pop-up text STRG ID; u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 |
float | 1 | Text Time |
u32 | 1 | Location Count |
SHintLocation | locationCount | Hint Locations; Areas where this hint appears. |
SHintLocation
Type | Count | Description | ||
---|---|---|---|---|
u32 | 1 | Target world MLVL ID | ||
u32 | 1 | Target room MREA ID | ||
u32 | 1 | Target room index | ||
u32 | 1 | Map text STRG ID | ||
End of entry |