The SAVW format determines what data gets saved to the memory card. It's used to save information on non-hardcoded parts of the game, like whether a particular MemoryRelay has been activated, whether you've scanned a particular scan has been fully scanned, etc.
Format
Type
|
Count
|
Name
|
Notes
|
MP1
|
MP2
|
u32
|
1
|
Magic
|
Always 0xC001D00D
|
✔
|
✔
|
u32
|
1
|
Version
|
See below for a list of possible version numbers.
|
✔
|
✔
|
u32
|
1
|
Area Count
|
Number of areas contained in this world.
|
✔
|
✔
|
u32
|
1
|
Cinematic Skip Count
|
Count of skippable cinematics.
|
✔
|
✔
|
u32
|
Cinematic Skip Count
|
Cinematic Skip Instance IDs
|
Array of instance IDs listing every Cinematic Skip SpecialFunction instance (MP1)/Camera instance with cinematic skip enabled (MP2) in the world.
|
✔
|
✔
|
u32
|
1
|
MemoryRelay Count
|
Count of MemoryRelay instances.
|
✔
|
✔
|
u32
|
MemoryRelay Count
|
MemoryRelay Instance IDs
|
Array of instance IDs listing every MemoryRelay instance in the world.
|
✔
|
✔
|
u32
|
1
|
Layer Toggle Count
|
Count of layers that can be toggled on/off from this world.
|
✔
|
✔
|
Layer Toggle
|
1
|
Layer Toggle Array
|
Array specifying every layer that can be toggled on/off from this world (any layer referenced by a ScriptLayerController). The layers specified can be in other worlds.
|
✔
|
✔
|
u32
|
1
|
Door Count
|
Count of DoorArea/Door instances.
|
✔
|
✔
|
u32
|
Door Count
|
Door Instance IDs
|
Array of instance IDs listing every DoorArea/Door instance in the world.
|
✔
|
✔
|
u32
|
1
|
Scannable Object Count
|
Count of scannable objects in the next array.
|
✔
|
✔
|
Scannable Object
|
Scannable Object Count
|
Scannable Object Array
|
Array describing every scannable object in this world.
|
✔
|
✔
|
u32
|
1
|
System State Env Var Count
|
Count of system state env vars modified from this world.
|
✖
|
✔
|
Environment Variable
|
System State Env Var Count
|
System State Env Var Array
|
Array of env vars affecting the entire system. Mainly used for multiplayer music unlocks.
|
✖
|
✔
|
u32
|
1
|
Game State Env Var Count
|
Count of game state env vars modified from this world.
|
✖
|
✔
|
Environment Variable
|
Game State Env Var Count
|
Game State Env Var Array
|
Array of env vars affecting only this save slot. Mainly used to enable the Dark World map button.
|
✖
|
✔
|
u32
|
1
|
Unmappable Object Count
|
Count of unmappable objects in the world.
|
✖
|
✔
|
u32
|
Unmappable Object Count
|
Unmappable Object Instance IDs
|
Array of instance IDs listing every instance that can be removed from the map. Mainly used by Translator Door Location SpecialFunctions.
|
✖
|
✔
|
End of file
|
Versions
Possible version numbers:
Version
|
Game
|
0x3
|
Metroid Prime
|
0x5
|
Metroid Prime 2: Echoes
|
0x6
|
Metroid Prime 3: Corruption
|
0x8
|
Donkey Kong Country Returns
|
Layer Toggle
Type
|
Name
|
Notes
|
u32
|
Area ID
|
Internal area ID (not the MREA ID).
|
u32
|
Layer Index
|
Index of the layer that can be toggled.
|
End of layer
|
Scannable Object
Type
|
Name
|
Notes
|
Asset ID
|
SCAN Asset ID
|
Asset ID of a SCAN file.
|
u32
|
Logbook Category
|
Enum describing which logbook category this scan is part of. Always 0 in MP2. See below for possible values for MP1.
|
End of scan
|
Possible logbook category values (MP1 only):
ID
|
Category
|
0
|
Non-Logbook
|
1
|
Space Pirate Data
|
2
|
Chozo Lore
|
3
|
Creatures
|
4
|
Research
|
Environment Variable
Type
|
Name
|
Notes
|
string
|
Variable Name
|
Name of the environment variable as a zero-terminated string.
|
u32
|
Unknown
|
Always 0?
|
u32
|
Unknown
|
Always 1?
|
u32
|
Unknown
|
Always 0?
|
End of environment variable
|