The SAVW format determines what data gets saved to the memory card. It's used to save information on non-hardcoded parts of the game, like whether you've collected a certain pickup, whether you've scanned a given object, etc.
Format
Type
|
Count
|
Name
|
Notes
|
u32
|
1
|
Magic
|
Always 0xC001D00D
|
u32
|
1
|
Version
|
Always 3
|
u32
|
1
|
Area Count
|
Number of areas contained in this world.
|
u32
|
1
|
Cinematic Skip Count
|
Count of Cinematic Skip SpecialFunction instances.
|
u32
|
Cinematic Skip Count
|
Cinematic Skip Instance IDs
|
Array of instance IDs listing every Cinematic Skip SpecialFunction instance in the world.
|
u32
|
1
|
MemoryRelay Count
|
Count of MemoryRelay instances.
|
u32
|
MemoryRelay Count
|
MemoryRelay Instance IDs
|
Array of instance IDs listing every MemoryRelay instance in the world.
|
u32
|
1
|
Toggleable Layer Count
|
Count of layers that can be toggled on/off.
|
Toggleable Layer
|
1
|
Toggleable Layer Array
|
Array specifying every layer that can be toggled on/off (in other words, any layer referenced by a Script Layer Controller SpecialFunction).
|
u32
|
1
|
DoorArea Count
|
Count of DoorArea instances.
|
u32
|
DoorArea Count
|
DoorArea Instance IDs
|
Array of instance IDs listing every DoorArea instance in the world.
|
u32
|
1
|
Scan Count
|
Count of SCAN assets.
|
Scan
|
Scan Count
|
Scan Array
|
Array describing every SCAN asset used in this world.
|
End of file
|
Toggleable Layer
Type
|
Name
|
Notes
|
u32
|
Area ID
|
Internal area ID (not the MREA ID).
|
u32
|
Layer Index
|
Index of the layer that can be toggled.
|
End of layer
|
Scan
Type
|
Name
|
Notes
|
Asset ID
|
SCAN Asset ID
|
Asset ID of a SCAN file.
|
u32
|
Logbook Category
|
Enum describing which logbook category this scan is part of. See below for possible values.
|
End of scan
|
Possible logbook category values:
ID
|
Category
|
0
|
Non-Logbook
|
1
|
Space Pirate Data
|
2
|
Chozo Lore
|
3
|
Creatures
|
4
|
Research
|