CSNG (File Format)
The CSNG format contains MIDI data. It appears in Metroid Prime 1 and 2. It is essentially MusyX's SON music format, with a custom header.
Format
All offsets are relative to the start of the main header (after the custom header).
Timings are represented in ticks, like MIDI. Unlike MIDI, the tick-resolution is fixed at 384
ticks per beat (e.g. 120 beats-per-minute works out to 384 * 120 / 60 = 768
ticks-per-second).
Custom Header
This 0x14-byte header isn't part of the MusyX format; it appears at the start of the file. After parsing this the rest of the file is copied into a buffer and then passed to the MusyX functions.
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic; (always 0x2) |
0x4 | 4 | MIDI Setup ID |
0x8 | 4 | SongGroup ID |
0xC | 4 | AGSC ID |
0x10 | 4 | SON File Length |
0x14 | MusyX data starts |
Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Version; always 0x18 |
0x4 | 4 | Track Data Offset; (absolute SON-offset) |
0x8 | 4 | Channel Map Offset; (absolute SON-offset) |
0xC | 4 | Tempo Table Offset; (absolute SON-offset) 0x0 if tempo doesn't change |
0x10 | 4 | Initial Tempo; (commonly 0x78 or 120 beats per minute) |
0x14 | 4 | Unknown |
0x18 | 256 | Track Header Offsets; (absolute SON-offsets) 64 elements, 0x0 if track not present |
0x118 | End of header |
Track Header
This is a variable-length table of headers for each track
Offset | Size | Description |
---|---|---|
0x0 | 4 | Start Tick; time-point to begin executing track data |
0x4 | 4 | Unknown; commonly 0xffff0000 |
0x8 | 2 | Track Data Index |
0xA | 2 | Padding |
0xC | 4 | Start Tick; copy of start tick |
0x10 | 4 | Unknown; commonly 0xffff0000 |
0x14 | 4 | Unknown; commonly 0xffff0000 |
0x18 | End of header |
Track Data
Here begins a free-form blob of indexed track data. It starts with a variable-length u32 array of SON offsets for each track, then the track data itself.
Track Data Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Track Data Header Size; size of the header after this field (always 0x8) |
0x4 | 4 | Pitch Wheel Data Offset; (absolute SON-offset) 0x0 if no pitch-wheel messages on track |
0x8 | 4 | Mod Wheel Data Offset; (absolute SON-offset) 0x0 if no mod-wheel messages on track |
0xC | End of header |
Track Commands
After the track data header, the actual playback commands begin. There are only 2 types of commands in SON: note and control change.
Delta Time RLE
Just like MIDI, each command starts with a delta time value telling the sequencer how many ticks to wait after the previous command. Unlike MIDI, Factor5 uses a custom RLE scheme to adaptively scale the value's precision to reduce the value's size.
The RLE operates on 16-bit words, with the value 0xffff triggering a continuation, then a 'dead' 16-bit word skipped over, then the 0xffff is summed with the following RLE value, looping the decode algorithm.
In Python, decoding works like so:
def DecodeDeltaTimeRLE(in):
total = 0
while True:
term = in.ReadU16()
if term == 0xffff:
total += 0xffff
dummy = in.ReadU16()
continue
total += term
return total
Note Command
When the two bytes following the delta-time != 0xffff, and the high-bit of the first byte is unset, this is a note command.
Unlike MIDI, which has separate commands for note-on/note-off, SON attaches a note length value to a note-on command, which is then able to track its own lifetime.
Offset | Size | Description |
---|---|---|
0x0 | 1 | Note; AND with 0x7f for the value |
0x1 | 1 | Velocity; AND with 0x7f for the value |
0x2 | 2 | Note Length; count of ticks before note-off issued by sequencer |
0x4 | End of note |
Control Change Command
When the two bytes following the delta-time != 0xffff, and the high-bit of the first byte is set, this is a control change command.
See the standard MIDI control numbers for details.
Offset | Size | Description |
---|---|---|
0x0 | 1 | Value; AND with 0x7f for the value |
0x1 | 1 | Control; AND with 0x7f for the value |
0x2 | End of control change |
End Of Track
When the two bytes following the delta-time == 0xffff, this track has no more commands.
Continuous Pitch / Modulation Data
If the pitch or mod offsets in a track are non-zero, they point to a buffer of RLE-compressed (delta-tick, delta-value) pairs, decoding to signed 16-bit precision. The decoder must track the absolute time and value, summing each consecutive update for the current time/values.
The algorithm for this RLE is different than the delta-time one for commands. It may scale down to a single byte if able.
def DecodeRLE(in):
# high-bit shift-trigger RLE, limited to 2 bytes
term = in.ReadU8()
total = term & 0x7f
if term & 0x80:
total = total * 256 + in.ReadU8()
return total
def DecodeContinuousRLE(in, isValue):
total = 0
while True:
# 1-2 byte RLE accumulated within continuable RLE
term = DecodeRLE(in)
if term == 0x8000:
total += 0xffff
dummy = in.ReadU8()
continue
total += term
# values are signed deltas;
# extending into the high-half of 15-bit precision
if isValue:
if total >= 0x4000:
return total - 0xffff
else:
return total
# times are always forward-deltas
return total
Channel Map
This is a simple u8 table mapping 64 SON tracks to 16 MIDI channels for instrument selection via the SongGroup MIDI-Setup.
Tempo Table
When the SON has a non-zero tempo table offset, this song features tempo changes. The change events are simple absolute-tick / BPM pairs.
Offset | Size | Description |
---|---|---|
0x0 | 4 | Tick; absolute time-point to perform tempo change |
0x4 | 4 | Tempo; new tempo in BPM |
0x2 | End of tempo change |