Donkey Kong Country: Tropical Freeze: Difference between revisions
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>Aruki No edit summary |
>Cornyfisch (Add link to dependency group format) |
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| [[DCLN (Tropical Freeze)|DCLN]] | | [[DCLN (Tropical Freeze)|DCLN]] | ||
| Dynamic Collision | | Dynamic Collision | ||
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| [[DGRP (File Format)|DGRP]] | |||
| Dependency Group | |||
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| [[FSMC (File Format)|FSMC]] | | [[FSMC (File Format)|FSMC]] |
Revision as of 16:04, 11 June 2017
Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.
Formats
Format | Contents |
---|---|
ANIM | Animation |
ARC | Archive |
CABH | Audio Bus Heirarchy |
CAUD | Audio Sound Effect |
CHAR | Character |
CLSN | Collision |
CMDL | Model |
CSMP | Audio Sample |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
FSMC | Finite State Machine |
GENP | Generic Particle System |
GFX | Flash Movie |
GFXL | Flash Texture Library |
MP4 | Video |
LDTA | Loose Data |
LPRB | Light Probe |
MSBT | Message Table |
MTRL | Material Shaders |
PAK | Packages |
ROOM | Room |
RSTC | Rule Set |
SKEL | Skeleton |
SMDL | Skinned Model |
SPWN | Spawn Particle System |
SWSH | Swoosh Particle System |
TXTR | Texture |
UINF | Universe Info |
WMDL | World Model |
XFRM | Transform Particle System |