CMDL (Donkey Kong Country Returns): Difference between revisions
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>Cornyfisch (Fixed mantissa byte size) |
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=== Materials === | === Materials === | ||
''See [[Materials (Metroid Prime 3)]]'' | |||
DKCR uses the same material format as Metroid Prime 3, with the main differences being what pass types and UV animation modes are supported (a few have been added/removed). The only other significant difference in DKCR compared to Prime 3 is that in Prime 3, each material set would get its own section. In DKCR, every material set is in the same section. Each material set begins with a material count, and each material begins with its own size. | |||
=== Geometry === | === Geometry === |