CMDL (Donkey Kong Country Returns): Difference between revisions
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The '''CMDL format''' is DKCR's model format. It's similar to the CMDL format found in the Metroid Prime trilogy, but with a lot of additions and changes, and some layout changes. | The '''CMDL format''' is DKCR's model format. It's similar to the CMDL format found in the Metroid Prime trilogy, but with a lot of additions and changes, and some layout changes. | ||
{{research|moderate|Where to begin? Materials need a lot of research (they're very similar if not the same as Metroid Prime 3). A lot of the visibility group data is unknown. The submesh headers contain a lot of unknowns, and the possible vertex format settings are unknown. Geometry should be split off into a separate article if it's confirmed that it's the same format that's used in MREA (which is fairly likely). Materials should also be split off once more is known about them.}} | {{research|moderate|Where to begin? Materials need a lot of research (they're very similar if not the same as Metroid Prime 3). A lot of the visibility group data is unknown. The submesh headers contain a lot of unknowns, and the possible vertex format settings are unknown. Geometry should be split off into a separate article if it's confirmed that it's the same format that's used in MREA (which is fairly likely). Materials should also be split off once more is known about them.}} | ||