ATBL (File Format): Difference between revisions
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>Aruki (This is an extremely complicated format and must be documented.) |
>Embyr 75 m ({{research}}) |
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The '''ATBL format''' contains a list of every sound effect in the game, corresponding to the sounds from AGSC files. It is by far the most complex and difficult format in the game. | The '''ATBL format''' contains a list of every sound effect in the game, corresponding to the sounds from AGSC files. It is by far the most complex and difficult format in the game. | ||
{{research|1|Verify that these are actually sound IDs, and figure out why a lot of them are FF'd out.}} | |||
__TOC__ | __TOC__ | ||
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| '''Sound ID array''' | | '''Sound ID array''' | ||
|- | |- | ||
| colspan=3 {{unknown|End of file}} | |||
| colspan= | |||
|} | |} | ||
[[Category:File Formats]] | |||
[[Category:Metroid Prime]] | |||
[[Category:Metroid Prime 2: Echoes]] |
Latest revision as of 15:03, 14 March 2015
The ATBL format contains a list of every sound effect in the game, corresponding to the sounds from AGSC files. It is by far the most complex and difficult format in the game.
This file format is almost completely documented Verify that these are actually sound IDs, and figure out why a lot of them are FF'd out. |
Format
Offset | Size | Description |
---|---|---|
0x0 | 4 | Sound count (SC) |
0x4 | 2 × SC | Sound ID array |
End of file |