Donkey Kong Country: Tropical Freeze: Difference between revisions
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>Aruki m (→Formats) |
>LolHacksRule (→Formats: MS in MSBT is Message Studio, an internal tool used by Nintendo to make these for localisation of games, first to MSTXT internally, then MSBT on release.) |
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[[Donkey Kong Country: Tropical Freeze]] is the most recent Retro release, and their | [[Donkey Kong Country: Tropical Freeze]] is the most recent Retro release, and their only game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely. | ||
__TOC__ | __TOC__ | ||
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| Audio Sample | | Audio Sample | ||
|- | |- | ||
| [[DCLN ( | | [[DCLN (Tropical Freeze)|DCLN]] | ||
| Dynamic Collision | | Dynamic Collision | ||
|- | |||
| [[DGRP (File Format)|DGRP]] | |||
| Dependency Group | |||
|- | |- | ||
| [[FSMC (File Format)|FSMC]] | | [[FSMC (File Format)|FSMC]] | ||
Line 58: | Line 61: | ||
|- | |- | ||
| [[MSBT (File Format)|MSBT]] | | [[MSBT (File Format)|MSBT]] | ||
| Message | | Message Studio Binary Text | ||
|- | |- | ||
| [[MTRL (File Format)|MTRL]] | | [[MTRL (File Format)|MTRL]] | ||
Line 69: | Line 72: | ||
| Room | | Room | ||
|- | |- | ||
| [[ | | [[RULE (File Format)|RSTC]] | ||
| Rule Set | | Rule Set | ||
|- | |- | ||
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|} | |} | ||
[[Category:Games]] | |||
[[Category:Donkey Kong Country: Tropical Freeze]] | [[Category:Donkey Kong Country: Tropical Freeze]] |
Latest revision as of 15:33, 22 July 2019
Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their only game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.
Formats
Format | Contents |
---|---|
ANIM | Animation |
ARC | Archive |
CABH | Audio Bus Heirarchy |
CAUD | Audio Sound Effect |
CHAR | Character |
CLSN | Collision |
CMDL | Model |
CSMP | Audio Sample |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
FSMC | Finite State Machine |
GENP | Generic Particle System |
GFX | Flash Movie |
GFXL | Flash Texture Library |
MP4 | Video |
LDTA | Loose Data |
LPRB | Light Probe |
MSBT | Message Studio Binary Text |
MTRL | Material Shaders |
PAK | Packages |
ROOM | Room |
RSTC | Rule Set |
SKEL | Skeleton |
SMDL | Skinned Model |
SPWN | Spawn Particle System |
SWSH | Swoosh Particle System |
TXTR | Texture |
UINF | Universe Info |
WMDL | World Model |
XFRM | Transform Particle System |